Pipeline · App & game building

Describe an app; deploy it as a server you own. Build a 3D world in the same canvas.

No-code widgets bound to your Ledger Servers become real apps. A vendored 3D engine and Game Maker turn the same builder into a world editor.

Build a real app

The App Builder runs real programs, even a playable game, rendered live on a canvas you assemble piece by piece.

Meredosia · App Builder
Build a real app

Widgets

19 types — lists, forms, stat cards, kanban, tables, charts, barcodes.

Use-case cards

A construction-only 'i' opens industry examples on every element.

game3d + Game Maker

A real engine: place characters, build worlds, bind keys, Play.

Deploy the world

World state saves server-backed; a published game boots your map.

App & Game Builder — canvas + 3D
App canvas
bound → orders
game3d · Play

19 widget types, bound to servers

Industry use-case cards

Barcode & scanner

game3d engine (three.js + physics)

Game Maker: characters, props, worlds

World persistence + Deploy

Publish to your host

Same canvas for apps and games

1

Describe

The agent scaffolds screens, widgets and a schema — or you compose them.

2

Bind

It provisions a Ledger Server and binds each widget to a table.

3

Own

Publish the app to your host, or deploy the 3D world — both are yours.

Base44 (Wix, $80M), Lovable, Bolt and Replit build on their cloud and meter the AI by the token. Here the app deploys as a server you host, driven by a local agent, metered by nothing.